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game-prototypes

A personal lab for LLM-native games: each prototype is a cheap tracer that proves or disproves one "is this fun?" hypothesis. Most get shelved with a logged lesson; the rare fun one graduates to a real build.

Start here:

  • The book — the journey: concepts, falsified beliefs, design forks, with citations.
  • Learnings — one-concept atoms the book narrates over.
  • The hunker spec — the first tracer: a one-screen survival homestead, seed of a MUD-LLM-roguelike.
  • Playtest ledger — the runs that changed what we believe.

The code lives in the repository; this site is its textbook.