game-prototypes¶
A personal lab for LLM-native games: each prototype is a cheap tracer that proves or disproves one "is this fun?" hypothesis. Most get shelved with a logged lesson; the rare fun one graduates to a real build.
Start here:
- The book — the journey: concepts, falsified beliefs, design forks, with citations.
- Learnings — one-concept atoms the book narrates over.
- The hunker spec — the first tracer: a one-screen survival homestead, seed of a MUD-LLM-roguelike.
- Playtest ledger — the runs that changed what we believe.
The code lives in the repository; this site is its textbook.